Houdini Explorations
2019 - 2020
Quixel Megascans
SpeedTree
Redshift
Photoshop
Airship Mountain Scene
Swamp Scene
Straw + Moss Generation and Scatter
Ludum Dare 49
Unstable Maze
Solo Game Jam Project
2021
Goals and Features
Procedural Maze concept
WebGL platform
Unique level every playthrough
Tasks
C# maze generator
Lighting
Models
Menu
Input
Tools
Unity Editor
Jetbrains Rider IDE
Houdini
Photoshop
Ludum Dare 46
Wanted: Alive!
Collaborative Game Jam Project
2020
Goals and Features
Isometric action game concept
WebGL platform
Four unique levels
Tasks
Level Layout
Game mode integration
Models/Textures (collab)
Lighting (collab)
Explosive barrels
Model Fracturing Tool
Tools
Unity Editor
Houdini
Photoshop
Ludum Dare 45
Junker Derby
Collaborative Game Jam Project
2019
Goals and Features
Online Multiplayer Racing concept
WebGL platform
Open world layout
Tasks
Level Layout
Game mode integration
Models/Textures (collab)
Tools
Unity Editor
Houdini
Photoshop
Substance Designer
Junker Derby
Junker Derby
Junker Derby
Ludum Dare 44
Tanemaki
Collaborative Game Jam Project
2019
Goals and Features
Reverse Katamari-like concept
WebGL Platform
Open world layout
Endless play mode
Tasks
Level Layout
Game mode integration
Models/Textures (collab)
Tools
Unity Editor
Maya
Photoshop
Tanemaki
Tanemaki
Tanemaki
Global Game Jam
Homeward Duck
Collaborative Game Jam Project
2019
Goals and Features
First Game Jam
First Unity Project/VR Project
Interactive stand-in-place level layout
Three complete casual-friendly levels
Tasks
Level Layout
Game mode integration
Models/Textures (collab)
Tools
Unity Editor
Maya
Photoshop
Homeward Duck
Homeward Duck
ar_turnstile - Game Mod
Solo Project
2015
Goals and Features
Multiplayer Gun Game mode layout
Custom subway models and materials
Lots of custom signage
Tasks
Level Layout
Models/Textures
Lighting
VFX propagation
Audio Soundscapes
Performance and bug fixing
Tools
Hammer Editor
3DS Max
Photoshop
ar_turnstile
ar_turnstile
ar_turnstile
de_nugget - Game Mod
Solo Project
2013
Goals and Features
Multiplayer Bomb Defuse mode layout
Custom casino assets
First Completed Source Engine map
Tasks
Level Layout
Models/Textures
Lighting
VFX propagation
Audio Soundscapes
Performance and bug fixing
Tools
Hammer Editor
3DS Max
Photoshop
de_nugget
de_nugget
de_nugget
Prototype Mission
Solo Project
2012
Unpublished
Goals and Features
Single player mission prototype
Level asset creation from scratch
Tasks
Level Layout
Models/Textures
Kismet scripting
Lighting/VFX propagation
Performance
Tools
UDK (Unreal Engine 3)
3DS Max
Photoshop
Prototype Mission
Prototype Mission
Wake - Game Mod
Solo Project
2009
Published
Goals and Features
Competitive PVP Multiplayer Layout
Wave Defense with AI Controlled Allies
Tasks
Level layout
Game mode scripting and integration
Art/VFX propagation
Lighting
Performance and bug fixing
Tools
Unreal Engine 3
Wake
Wake
Wake
Wake
Wake