Professional background in:
Game Design
Environment Art
Production
Quality Assurance
Tools used professionally and for personal projects:
Call Of Duty IW Engine
Titanfall Engine
Unity Engine
Unreal Engine
Source Engine
Houdini
Maya
Blender
3DS Max
Photoshop
Substance Designer
Substance Painter
Marmoset Toolbag
Quixel Mixer
World Machine
Microsoft Visual Studio
Jetbrains Rider
Visual Studio Code
Sublime Text
Perforce
Github
Jira
Devtrack
Confluence